Elemental Chaos | |
Basic Information | |
Natives | Elementals, Githzerai, Slaads |
Traits | |
Gravity | Elemental buoyancy |
Time | Timeless |
Shape and size | Infinite |
Morphic trait | Unstable |
Elemental/energy traits | All enhanced |
Alignment trait | Slightly chaotic (with exception) |
Magic trait | Enhanced (elemental) |
Faith trait | All primordial-based worship |
Source: Manual of the Planes 4th edition |
The Elemental Chaos is the fundamental plane within which are contained all of the former elemental planes and energy planes as well as the planes of Limbo and the Abyss. A tempestuous sea of ever-changing terrain and clashing elements, with stability only enforced in isolated locations,[1] the Elemental Chaos is ruled over, at least in name if not fact, by the primordials and is the equal and opposite of its divine counterpart, the Astral Sea, as the primordials are the opposites of the gods as demons are to devils.
In spite of its chaotic and dangerous landscape most parts of the Chaos are relatively easy to travel through, or at least so much as most other planes.[2]
History[]
The Elemental Chaos has existed as long as the Astral Sea, but prior to the Spellplague was unknown to nearly all inhabitants of Toril. During the sundering of Abeir from Toril the primordials, with a few exceptions, who inhabited the Chaos lost their influence over Toril and the surrounding space and were driven from the local multiverse into a separate and parallel existence, where Abeir also dwelt.[3] Only with the Spellplague and the subsequent swapping of material between Abeir and Toril has the Elemental Chaos again become a part of the local cosmology, reabsorbing the local elemental planes as well as the Abyss and Limbo.[2]
Elemental Realms[]
Though most of the Elemental Chaos is an ever-changing landscape defined by chaos and unpredictability there are planes within the Chaos that have a more defined set of stability. These sub-planes, called realms, are formed through the will and power of mighty elemental beings, often primordials but including other denizens of the Chaos as well. Within these realms a sort of order is maintained, often reflecting the nature of its creator and ruler. This is not always entirely true and the Abyss, for instance, is as chaotic and dangerous, if not thoroughly more so, than the rest of the Chaos.[2]
Like dominions, realms maintain laws and natures separate from the rest of the Chaos, though they dwell within it, and often have strong connections with other planes outside of the Chaos.[2]
- The Abyss
- The home of demons the Abyss is a deep, multilayered plane that lies at the "bottom" of the Chaos.
- Cresting Spires
- Dominated by the primordial Istishia, the Cresting Spires are a plane dominated by water.
- Fimbulwinter
- Forged by the titan Thrym, this plane is covered in ice.
- Hidden Realm
- The most powerful of the titans, Annam, rules this mysterious realm.
- Muspelheim
- Ruled over by the titan Surtr, Muspelheim is dominated by a volcanic landscape.
- Root Hold
- Dominated by Grumbar, the primordial lord of the earth element, Root Hold is a series of vast subterranean halls with strong connections to the Dismal Caverns and Dwarfhome.
- Sky Home
- A realm ruled over by the primordial Akadi and dominated by rolling clouds and dark storms. Sky Home has links to the plane of Arvandor.
- Steading
- This realm resembles a landscape of rolling hills and is dominated by the titan Grolantor.
- Throator
- A plane of storms this plane is ruled over by the titan Memnor.
- The Undying Pyre
- The Undying Pyre is a fiery plane of thick smoke and mighty flames, ruled over by the strongest of the primordial lords, Kossuth.
Inhabitants[]
- gleamtail jacks[4]
References[]
- ↑ James Wyatt (June 2008). Dungeon Master's Guide 4th edition, p. 160. Wizards of the Coast. ISBN 978-0-7869-4880-2.
- ↑ 2.0 2.1 2.2 2.3 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 66. Wizards of the Coast. ISBN 978-0-7869-4924-3.
- ↑ http://forums.gleemax.com/showthread.php?t=1072927&page=10
- ↑ Bruce R. Cordell (2009). City of Torment, p. 69. Wizards of the Coast. ISBN 978-07869-5184-0.